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asia2011

Time of Flight (ToF) Depth Sensor-based 3D Imaging Architecture for Future Display

posted Dec 12, 2011, 6:17 PM by Akihiko Shirai

http://www.siggraph.org/asia2011/courses-detail?id=22&session=Courses
[From official texts]

Monday 12 December | 09:00-12:45 | Room S222

With the advancement in 3D display technologies, we anticipate that the next move in the display industries will gear toward autostereoscopy for multiple users. Such a new paradigm will ask for a novel approach to acquiring, processing and synthesizing a real 3D scene at arbitrary viewing directions. As one of the candidates for future 3D imaging technology, Time-of-Flight (ToF) depth camera receives great attention from various researchers and has been adopted in several topics. In this tutorial, we introduce the recent advancement of 3D depth sensing technologies and provide its potential use in 3D imaging for future 3D display. Motivated by recent progress in depth image processing and inverse rendering algorithms, we organize this timely and unique tutorial to introduce basic principles, in-depth discussion on the cutting edge of technical issues, potential ideas, challenges. This tutorial will provide well organized presentations on: the principle of ToF Depth sensor and its sensing architecture issues; the state of the art depth processing algorithms; 3D reconstruction from color and depth images and the lighting and reflectance extraction from color and depth images. 

Level
Beginner



Intended Audience
This tutorial will be a good starting point for new researchers in the field of computer graphics who are considering depth image in their work.



Prerequisites
The audience is expected to have taken a basic computer graphics course offered in college.



Presenter(s) 
Hyunjung Shim received her PhD and MS degree in Electrical and Computer Engineering from Carnegie Mellon University. She is currently a Research Scientist at the Samsung Advanced Institute of Technology, Samsung Electronics. Her research interests include 3D modeling and reconstruction, inverse lighting and reflectometry, face modeling, image-based relighting and rendering. 

Seungkyu Lee received his PhD degree in Computer Science and Engineering from Pennsylvania State University. He was a Research Engineer at the Korea Broadcasting System Technical Research Institute, where he carried out research on HD image processing, MPEG4-AVC and the standardization of Terrestrial-Digital Mobile Broadcasting. He is currently a principal research scientist, Advanced Media Lab at the Samsung Advanced Institute of Technology. His research interests include color and depth image processing, symmetry-based computer vision and 3D modeling and reconstruction.

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Courses: How to Write SIGGRAPH papers?

posted Dec 12, 2011, 6:10 PM by Akihiko Shirai   [ updated Dec 12, 2011, 6:13 PM ]

[From official texts]

How to write a SIGGRAPH paper

Monday 12 December | 14:15-18:00 | Convention Hall C

The course will challenge the simple question of "how to write a SIGGRAPH paper". The course will cover a larger scope than just how to "write" the paper, but it will consider many other aspects: how to pick a good problem, how to position it, how to produce convincing results, how to evaluate it, how to present the results, etc. In the course, the presenters will share their experience with the audience hoping to provide them with useful tips and knowhow that will help them in realizing the potential of their research. The course will consist of two main parts: the first three senior presenters will give their personal view, and in the second we will have a larger panel that includes a few younger successful researchers.

Level
Beginner



Prerequisites
No explicit background is needed. Though, our guess is that only these who have experienced a "reject" of a submitted paper have the potential to fully enjoy the course.



Course Schedule
Session 1: 14:15-15:50

14:15-14:30 Lecture 0: Introduction to Content and Speakers, Danny Cohen-Or 
14:30-15:10 Lecture 1: How to make a SIGGRAPH paper?, Danny Cohen-Or
15:10-15:50 Lecture 2: Writing Siggraph papers in industrial research labs, Baining Guo

Break: 15:50-16:10

Session 2: 16:10-18:00

16:10-16:30 Lecture 3: How to write a SIGGRAPH paper, Dani Lischinski
16:30-18:00 Panel which include a number of successful researchers, TBD



Presenter(s) 
Danny Cohen-Or is a Professor at the Department of Computer Science. He received a BS cum laude in both Mathematics and Computer Science (1985), a MS cum laude in Computer Science (1986) from Ben-Gurion University, and a PhD from the Department of Computer Science (1991) at State University of New York at Stony Brook.

His research interests are in Computer Graphics, Visual Computing and Geometric Modeling including rendering and modeling techniques, Shape Analysis, Shape Creation and Editing, 3D Reconstruction, Photo Processing, compression and streaming techniques, visibility, point set representation, morphing and volume graphics.

He is on the editorial board of several international journals including Computer Graphics Forum (CGF), ACM Transactions on Graphics (TOG), and regularly serves as a member of the program committees of international conferences. Between 1996-1998 he served as the Chairman of the Central Israel SIGGRAPH Chapter. He has a rich record of industrial collaboration. In 1992-1993, he developed a real-time flythrough with Tiltan Ltd. and IBM Israel for the Israeli Air Force. In 1994-1995 he worked on the development of a new parallel architecture at Terra Ltd. In 1996-1997 he worked with MedSim Ltd. on the development of an ultrasound simulator. He is the inventor of RichFX, and Enbaya technologies. He was the recipient of the Eurographics Outstanding Technical Contributions award in 2005.

Baining Guo is Assistant Managing Director of Microsoft Research Asia, where he also serves as the head of the graphics lab. Prior to joining Microsoft in 1999, Guo was a senior staff researcher with the Microcomputer Research Labs of Intel Corporation in Santa Clara, California. Guo received PhD and MS from Cornell University and BS from Beijing University.

Guo has published extensively in computer graphics and visualization, in the areas of texture and reflectance modeling, texture mapping, translucent surface appearance, real-time rendering, and geometry modeling. He is Associate Editor-in-Chief of IEEE Transactions on Visualization and Computer Graphics. He is also on the editorial boards of Computer and Graphics and IEEE Computer Graphics and Applications. He has served as a member of international program committees of most major graphics conferences, including ACM Siggraph, IEEE Visualization, Eurographics Symposium on Rendering, Pacific Graphics, ACM Symposium on Virtual Reality Software and Technology, and ACM Symposium on Solid and Physical Modeling. Guo has been granted over 30 US patents, and is a fellow of IEEE.

Dani Lischinski is a Professor at the School of Computer Science and Engineering at the Hebrew University of Jerusalem, Israel, where he runs the Computer Graphics Lab. He received his PhD from the Department of Computer Science and the Program of Computer Graphics at Cornell University in 1994, and was a post-doctoral Research Associate at the Department of Computer Science and Engineering at the University of Washington until 1996. In 2002-2003, he spent a sabbatical year at Pixar Animation Studios.

His areas of interest span a wide variety of topics in the fields of computer graphics, visualization, virtual reality, and image and video processing. In the past, he worked on algorithms for photorealistic image synthesis, simulation of global illumination, interactive visualization of complex virtual scenes, computer-generated illustration, facial animation, image-based modeling and rendering, medical visualization, and physically-based animation. Most of his recent work falls in the area of Computational Photography. More specifically, he is interested in various tasks related to editing of images and video (filtering, detail manipulation, shadow removal, matting, tonal adjustment), and in particular tone mapping of High Dynamic Range (HDR) images. Another ongoing area of interest is texture synthesis.


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16:10-16:30 Lecture 3: How to write a SIGGRAPH paper, Dani Lischinski

SIGGRAPH Review form

Are the fererences adequate?
List any additional references that are needed.

- Did you cite/discuss any work that the reviewers might feel to be relevant?
- Think who might be chosen
...

Could the work be reproduced from the information in the paper? Are all important algorithmic or system details discussed adequately? are the limitations and drawbacks of the work clear?

- completeness: mention important implementation details, constants, parameter values.
- Make sure your demonstrate/discuss any drawbacks or limitations! Almost nothing works 100 percent.


Who cares about the introuction?

- The importance of the introduction cannot be overestimated!
- Uneducated guess: in over 90 percent of the cases, the reviewer will have made up his mind, while reading the introduction.

Introduction Coals
- What is this paper about?
- What problems does it address?
- Why should the reader/reviewer caer?
-- Convince me the problem is important
-- Convince me it has not yet been solved well enough
-- Convince me have a novel solution
-- Make me want to read...

Possible Introduction Structure (I)

- Starting sentence/paragraph: introcude the broader context for this work. exlainin its importantce ( as general motiation).
- Next paragraph or two: narrow the context down. State...

Structure (II)
Hasn't this problem been adequately solved by previous research? Breafly state why the exiting approaches still leave room for this work. This sets the cround for stating the contribution of this paper.
..

Examle
1: Opeining paragraph" (context + motivation)
2: Narrowing down
3: Summarize the approach presented in this paper
4: Any limitations to declare?


Tips -Figures
- Make good use of your figures!
-- Demonstrate the problem you are solving
-- Show the shortcomings of existing methods
-- Visual aids to help explain your approach
-- Demonstrate the quality of your results
- Ideally, the reviewer should understand the poin of your paper just from...


Tps -Keeping Promises
- Maintain a balance between your claims (promises) in the introduction, previous work, etc...
(photo)

Tips - Previous Work
- Be through
- Be kind/fair
- Support your claims about shortcomings
- Don't just write a "laundry list"

Tips - Method
- Provide a high-level overview: a logical "road map" for the exposition of your method
- Expose in a top-down...
(photo)

Tips - Results
- Don't assume the reader will understand on his own what makes your result better than the existing state-of-the-art
(photo)

Tips - conclusions
-Summarize what you have (but also what you have not) archived.
(photo)

Good luck

16:30-18:00 Panel which include a number of successful researchers, TBD


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Olga Sorkine (OIGL/ETH)
Who to write a serious SIGGRAPH paper and Get Away with it.

Serious paper
- Tries to solve a problem you deeply care about.
- The problem might not be new (but your solution should be!)
- Contains highly nontrivial algorithms and possibly...

The Problem
- It is (sometimes) more difficult to improve upon exitsting work than to work on a new problem.
(color  Harmonization, SIGGRAPH 2006)

-Must avoid the "delta" impression

Hairy Math
- Your solution requires deep math understanding, and your formulas are tough.
- Elucidate as much as you can
- Chrystal clear explanations
- Intuition is always helpful
- Dont't try to hand-wave and trivialize things away. But try to find the simplest ... (photo)

Practical Tips for Math Haircut
- Clear and neat notation
- Always define all symbols
- Give equations numbers
- Assume nithing - explain everything

How to get away with it
- Make sure you speak the language of the community
- Do your homework - learn...(photo)

Terminology is Important
-Example: "Linear Rotation - Invariant Coordianates" paper (SIGGRAPH 05)
-Original title: "Bonnet Mesh Manipulation
-Renvented discrete fundeamental forms
-...badly made it in and had to do a lot of rewriting

Final Wors
-Make your readers' (reviewrs') life as easy as you can.
-Main thing : aim at innovative, impactful research work
-SIGGRAPH, too, can make mistakes. So:

Don't discare (??あきらめないで)

3DimPVT2012 Zurich

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Write three first-author SIGGRAPH papers in one year - tips for graduate students
"Kun Zhou" Zhejiang University

SIGGRAPH 2005

My experience #1
Right ideas: novel, not incremental
Read as many papers as possible
- Attend SIGGRAPH
- Geometry, texture ,rendering papers
- SIGGRAPH demos

Exmaple: shadow fields
- Problem; extend PRT to dynamic scenes
- Inspired by a collision detection demo

"BD-Tree", SIGGRAPH 2004
DougL. James and Dinesh K. Pai

My experience #2
Results/Demos: technically awesome
- Sometiong the state-of-the-arts cannot do
- Comparisons are often unavoidable

My experience #3
Writing: get help and learnd from experienced people
- Shadow fields: Stive Lin, Baning Guo, Harry Shun
- VGL demormation: John Snyder
- Texture Montage; Matthieu Desbrun

Contribution
- Single idea 4 pages

My experience #4
Schedule your project as early as possible
-Example : Shadow fields
-- Initial idea, May 3004
-- Proof-of-concept implementation, Aug. 2004
-- Efficient implementation, Nov. 2004
--  (photo)

My experience #5
The best of luck
- SF 4.0 4.2 3.7
(photo)

My experience #6
Take are your ...(photo)


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Start trying when your are 22-25 years old

-Idealistic: beatiful. even sexy, pretty name
-
-
"ROSA"


Do not sue me...
Be a little bit careful if you are married 

(photos)

Enjoy the thrill of getting a SIGGRPH paper

Mindset: parience

What is graphics?
Creation, display, storage, and animation of visual content

Creative 3DCG
Cration of novel 
...photo....

in his talk
"Towords the first SIGGRAPH paper"
Hao (Richard) Zhang
#SIGGRAPH #Courses
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nasty
Discipline
Practice



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