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GAMIC: Game Action Motion Interaction Controller















(this project is in under submission, we just show you this video as a part of teasers...)

GAMIC is an abbreviation of Game Action Motion Interaction Controller.
It is a tool which can link the timings between Xtion recognitionand avatar animation playback by GUI,
WiiRemote and actual motions.
It can link between physical player action and real-time avatar animation playback timings in the development
of the game system that applies a full-body gesture interaction using Xtion pro.
Cartoonect is a game content using GAMIC. This is a serious game to tell a possibility of farming after radioactive accident.
Player can draw a picture message and it is set as a background in the world. Avatar can be controlled by your body.The mission is  to grow sunflowers which absorb radioactive pollution. Avatar manipulation is performed by entire body for all players. (the past version  needed WiiRemote but now we can control everything by your body!)
CartooNect is not only a serious game, it applies  "Sensory Motor Play", which use full body motion in game play.
It attracts wide range of players in global.
This project has been exhibited in Yokohama Japan and Laval France.
http://www.shirai.la/project/cartoonect/gamic

修正した動画
http://www.youtube.com/watch/?v=sGKpfJQvT-k

contact: gamic (at) shirai.la

Related Documents
FUJIMURA Wataru, IWDATE Shoto, SHIRAI Akihiko
Proceedings of Virtual Reality International Conference (VRIC 2011), 6-8 April 2011, Laval, France. 

FUJIMURA Wataru,MISUMI Hajime, KOSAKA Takayuki, HATTORI Motofumi, SHIRAI AKIHIKO
NICOGRAPH International 2011, 10-11 June 2011, Kanagawa,Japan

SIGGRAPH 2011 Posters (PDF) (PostePDF)
GAMIC: Exaggerated Real-Time Character Animation Control Method for Full-Body Gesture Interaction System,
Hajime Misumi, Wataru Fujimura, Takayuki Kosaka, Motofumi Hattori, Akihiko Shirai,
ACM SIGGRAPH 2011, Vancouver, Canada, (2011.8.7)


Hajime MISUMI
Takayuki KOSAKA
Motofumi HATTORI
Akihiko SHIRAI
Kanagawa Institute of Technology


GAMICで「かめはめ波!」日本語解説

KINECTでの「ため」をしっかり作れるゲームインタラクション設計ツール「GAMIC」の最新の成果です。
2011年5月13日撮影。

【乞うご期待】
■CQ出版社・インタフェース1月号掲載予定
特集ページはこちらですが、
以下、新しい情報をこちらに公開していきます。
(ただし論文投稿中なので更新をお待ちください)

・SIGGRAPH2011での発表
・ビデオなど
・デモ発表の履歴
 DCEXPO2011マイクロソフトセミナーでも発表しました


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